Tuesday, 4 March 2014

Day Six: Crunch Time


Nothing much of an update for Day 6 except the algorithm for the local hi score table which works as fine as it needs to be. It shows top 5 high scores and names just like a classic arcade hi score table. It took me some time to implement it but it works now.

The difficulty levels are almost half way but I need this done quick if I need some time to polish up the game. I have days 7 and 8 left before I prepare the game for release that's why it's time to CRUNCH!... after day 7 I'll feature freeze so that I have day 8 to polish up some things.




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